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Unity 3d player movement
Unity 3d player movement







unity 3d player movement

when the moveDirection is multiplied by deltaTime). Gravity is multiplied by deltaTime twice (once here, and once below If (Input.GetButton("Jump") & canMove & characterController.isGrounded) MoveDirection = (forward * curSpeedX) + (right * curSpeedY) Vector3 right = transform.TransformDirection(Vector3.right) īool isRunning = Input.GetKey(Ke圜ode.LeftShift) įloat curSpeedX = canMove ? (isRunning ? runningSpeed : walkingSpeed) * Input.GetAxis("Vertical") : 0 įloat curSpeedY = canMove ? (isRunning ? runningSpeed : walkingSpeed) * Input.GetAxis("Horizontal") : 0 įloat movementDirectionY = moveDirection.y Vector3 forward = transform.TransformDirection(Vector3.forward) We are grounded, so recalculate move direction based on axes Public class SC_FPSController : MonoBehaviourĬursor.lockState = CursorLockMode.Locked

  • Create a new script, name it "SC_FPSController" and paste the code below inside it:.
  • unity 3d player movement

    Move the Main Camera inside the "FPSPlayer" Object and change its position to (0, 1.64, 0).Remove Capsule Collider component from Capsule and change its position to (0, 1, 0).Create new Capsule (GameObject -> 3D Object -> Capsule) and move it inside "FPSPlayer" Object.Create a new Game Object (GameObject -> Create Empty) and name it "FPSPlayer".To make an FPS controller, follow the steps below:

    #UNITY 3D PLAYER MOVEMENT HOW TO#

    In this post, I will be showing how to make an FPS controller in Unity that will handle camera rotation and player movement. With usual controls being W, A, S, D to walk, Mouse Look to look around, Space to jump, and Left Shift to sprint, allowing the player to freely move around the level. FPS (or First-Person Shooter) is a type of game where the main character is controlled from a first-person perspective.









    Unity 3d player movement